Year 2010 - 2011: September 10, 2010 - May 28, 2011
The Matrix, Finding Nemo and Spider-man represent the new world-wide standard in filmmaking. Motion graphics, Digital Visual Effects, 3d Animation and image compositing require imagination and technical expertise. Prague Film School computer animation programs prepare you to work in this demanding, dynamic, and creative field.
The program teaches you the art and skills required for making animated films and mastering post-production techniques. Students studying in the animation department focus on animation and computer graphics exclusively.
During the first semester, students learn the standard software used by professional post production houses around the globe: After Effects, Maya, ZBrush and Vue. Topics covered include: basic visual effects, storyboarding, layout, basic modeling, surfacing, text design, lighting, advanced visual effects, motion tracking, matting, animating, using particles, chromakeying, and other.
The second semester focuses on the character animation and working on animated films. Using a variety of student-created models, students learn and practice the fundamentals of character animation. Starting with simple two-and four-legged walk cycles, the program advances to emotionally-driven character performances. The course also focuses on facial animation, lip sync, and eye-lines, skeleton setups and inverse kinematics.
Topics covered in the program include:
SCHOOLS OF ANIMATION:
- Cartoon’s rules of animation.
- Manga/anime rules of animation.
- Animation in East European countries.
- Canada and the National Film Board.
- Great individual animators
- Contemporary British animation.
STOPMOTION
- Puppets animation
- Clay animation
- Pxilación
- CutOut
STUDY OF MOVEMENT
- Apparent movement.
- Movement indicators and depth.
- Abstract form, abstract movement.
- drawing lessons.
- Deconstruction and reconstruction of the movement
- Movement’s characterization
MOTION GRAPHICS WITH AFTER EFFECTS and PHOTOSHOP
MAYA:
- Introduction and interface
- Modelling
- Animation.
- Rendering (Lights, Cameras and texturing).
- Dynamics and particles.
- Advances tutorials.
ZBRUSH:
- Basics of ZBrush
- Interface
- 2.5D Tools
- 3D Edit Mode
- Modelling
- Texturing
- Zbrush and Maya integration
VUE 6:
- Interface
- Terrains
- Atmospheres
- Lighting and rendering
- Integration with Maya
POST PRODUCTION:
- Colour correction.
- Mask techniques and alpha channels
- Tracking techniques.
- Compositing techniques
- Match moving
- Blue/Green Screen
- Chroma key